I can’t see our “% complete” going backwards either, I’m not sure how theirs did in the first place :p Keeping it small and organized has worked out very well so far. Honestly, there isn’t really any way to compare the two projects, this one has a lot higher quality work and a leader that actually does a lot of the hacking, and I couldn’t be happier with our team. Even as the secondary leader I was kept in the dark until the very end, and was very disappointed to find that the entire project amounted to a few texture edits. Medli:” just can’t see that happening at all, we already have more progress on the Ura Project in four months than the original BRP had in two years. My girlfriend, Medli was the secondary leader of Team Beta Triforce during the first BRP and this is what she has said, cause I knew people might be sketchy about what has happened with “previous” beta restoration projects: Our team is compromised with good hackers that just don’t rely on tools others made(we literally make our own tools or hack manually), I’ve been a good leader and have kept things organized while giving everyone their job they must do, and last, the one thing that was really important, was to have fun with it, not make it a chore! :D The team leaders were disorganized and no one knew what to do, of course someone can hype it up til the cows come home but you need to be able to put your money where your mouth is.
* A brand new plot with new dialogue to envelop the player Here is a list of some of the features being implemented in the game. BIG SPECIAL thanks goes to Twili, Fkualol, flotonic, JSA, Xdaniel, Deathbasket and cooliscool for the tools they have written and anyone else who contributed to this project. Other non official team members, are helping them with hacking and advancing in knowledge in the N64. The team members include: ZethN64 (team leader), Sakura, SanguinettiMods, Naxylldritt, Arcaith, Dominic Ninmark(the composer), spinout, Shadowfire (the main beta tester) Branden, Satoshi and the guys from Hard4Games as the secondary testers. NPC’s moving around instead of standing still, new changes in storyline, a restoration of the “blade beam attack” and other cool prerelease/beta elements while creating new ones. They plan to make the environment in URA to feel more alive and real, breathing more of an atmosphere to the game. One of the main changes is that our Hero and his fairy partner Navi has been replaced by the Hero of Light and a new fairy called Raze who will feature a chime instead of Navi’s voice and colours. Their goal? To make it one of the best expansions to follow in the footsteps of Ocarina of Time. A group of hackers lead by ZethN64 have joined together, creating their own version of URA (known around the community as The URA Project) with their ideas and input from the community on the direction to take this project. Nintendo promised a great tale of adventure, new dungeons, new side quest and much more but it was never delivered due to the failure of the 64DD. The Legend of Zelda: Ocarina of Time URA Expansion is based from The Legend of Zelda: Ocarina of Time for the Nintendo 64.